Postado Sun Jan 01, 2017 9:29 pm
Alright, so I have a few things I'd like to request or suggest we add to the server to make metro dwellers have a strong sense of RP without overwhelming them to the point of losing interest.
First off, I personally think that 'Traders' should be implemented so that players can apply for it to give more options for income and RP. Now before I go on, hear me out; I have an idea for the applications where the applications are separate for each option of trader. For example, there are three forms of trader: Supplies, Ammunition/weaponry, and clothing/armor. Depending one which option of trader a player requests to play as would take more effort than those that are less risky when it comes to ability to abuse their power; Ammunition/weaponry being the more difficult to become and supplies being the least difficult out of the three choices.
Now, on to my next suggestion/request: An automated quest giver when the event quest giver isn't online. This quest giver would have minor jobs for dwellers to keep them busy and give them a way to make MGR to buy from the traders. These quests could be a variety of objectives such as getting a certain amount and type of scrap that spawns in the metro. Doing this would also open up a window for bandit characters to do what they do best since players would be tasked with venturing deep into the metro with the risk of getting lost or mugged/attacked.
For my third suggestion/request, I think that we should have more dweller based events when the event quest giver is online. This could even include delivering supplies to another station, having unarmed players man the driving of carts while armed players protect them; or even the thought of a bounty on a group of bandits that hijacked supplies from caravaneers.
Now for my final request/sugegstion (just thought if this after posting): I thin Hansa guard should have IC applications. Now this would require a form of gear similar to the 'Stalker' job requires. You should need a weapon of some sort and a certain amount of play time (lets say 24-48 hours or something in total) the rest would be given by staff (meaning the player model.
Just a few thoughts that popped into my head. Also, I can personally make the format of the trader applications if requested. <3
First off, I personally think that 'Traders' should be implemented so that players can apply for it to give more options for income and RP. Now before I go on, hear me out; I have an idea for the applications where the applications are separate for each option of trader. For example, there are three forms of trader: Supplies, Ammunition/weaponry, and clothing/armor. Depending one which option of trader a player requests to play as would take more effort than those that are less risky when it comes to ability to abuse their power; Ammunition/weaponry being the more difficult to become and supplies being the least difficult out of the three choices.
Now, on to my next suggestion/request: An automated quest giver when the event quest giver isn't online. This quest giver would have minor jobs for dwellers to keep them busy and give them a way to make MGR to buy from the traders. These quests could be a variety of objectives such as getting a certain amount and type of scrap that spawns in the metro. Doing this would also open up a window for bandit characters to do what they do best since players would be tasked with venturing deep into the metro with the risk of getting lost or mugged/attacked.
For my third suggestion/request, I think that we should have more dweller based events when the event quest giver is online. This could even include delivering supplies to another station, having unarmed players man the driving of carts while armed players protect them; or even the thought of a bounty on a group of bandits that hijacked supplies from caravaneers.
Now for my final request/sugegstion (just thought if this after posting): I thin Hansa guard should have IC applications. Now this would require a form of gear similar to the 'Stalker' job requires. You should need a weapon of some sort and a certain amount of play time (lets say 24-48 hours or something in total) the rest would be given by staff (meaning the player model.
Just a few thoughts that popped into my head. Also, I can personally make the format of the trader applications if requested. <3